
Arman DehpanahDePaul University · College of Computing and Digital Media
Arman Dehpanah
Doctor of Philosophy, Computer Science
About
14
Publications
1,755
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25
Citations
Citations since 2017
Introduction
Arman Dehpanah currently studies PhD in Computer Science at the College of Computing and Digital Media, DePaul University. Arman does research in Recommender Systems, Matchmaking Systems, and Group Assignments.
Publications
Publications (14)
Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience of players is shaped by factors beyond the sole outcome of their games. In this paper, we engineer several fea...
Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling players for creating match-ups. To this end, we engineer several behavioral features from a dataset of over 75,000...
Recommender systems have become a ubiquitous part of modern web applications. They help users discover new and relevant items. Today's users, through years of interaction with these systems have developed an inherent understanding of how recommender systems function, what their objectives are, and how the user might manipulate them. We describe thi...
Recommender systems have become a ubiquitous part of modern web applications. They help users discover new and relevant items. Today's users, through years of interaction with these systems have developed an inherent understanding of how recommender systems function, what their objectives are, and how the user might manipulate them. We describe thi...
One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players' skills and use skill ratings to predict rank before matching players. Skill ratings of individual players can be a...
Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research on improving the performance of these systems, less attention has been paid to how their performance is evaluat...
Online competitive games have become increasingly popular. To ensure an exciting and competitive environment, these games routinely attempt to match players with similar skill levels. Matching players is often accomplished through a rating system. There has been an increasing amount of research on developing such rating systems. However, less atten...
The proliferation of personalized recommendation technologies has raised concerns about discrepancies in their recommendation performance across different genders, age groups, and racial or ethnic populations. This varying degree of performance could impact users' trust in the system and may pose legal and ethical issues in domains where fairness a...
Recommender systems have become a mainstay of modern inter-net applications. They help users identify products to purchase on Amazon, movies to watch on Netflix and songs to enjoy on Pandora. Indeed, they have become so commonplace that users, through years of interactions with these systems, have developed an inherent understanding of how recommen...
The purpose of this study was to predict the success of participating countries in the Asian Games in 2010 through macro-economic variables, political, cultural and social. The statistical sample in this research was the participating countries in Asian Games from 1974 to 2010. Ranks of countries were predicted based on KNN model and using three me...


































